This is a legacy page such that art I created prior to 2023 is still accessible. I have since moved on to more interactive and generative art. Unfortunately, this means some intended content (such as image comparisons, videos, and 3D interactive preview elements) are not accessible here, and copy text likely contains errors. My Artstation page contains more detailed writeups and embeds.

Ambient occlusion pass of the record render

Denoise intensity pass of the render that brings out the grooves.

Eevee solid view render of the scene

Final combined render pass

Shadow Pass

UV pass that shows how the textures are mapped onto the object

Wireframe pass that shows the object's actual mesh structure
Perhaps one of the less fine-tuned projects I've worked on, this model mainly served as practice with image texturing and product design. I worked off of promo art for a small kickstarter retro-modern vinyl record player called the TT8.
If you look closely at the corners, you can actually see some of the spots where the UV was all mapped to one point because of weirdly-placed bevel modifiers