
Eve from WALL‑E
Eve from WALL‑E
Low-Poly Aircraft Carrier
Low-Poly Lighthouse
Pixel 4a Concept
Vinyl Record Player
Snoopy in Cell-Shaded 3D
Nintendo Switch Promo Art
Xbox Promo Art Remake
Minimalistic Win10 Wallpaper
Windmill Landscape Art
Aeries Login Art Prototype
Aeries Overview Art Project Page
Sony WF‑1000XM3 Earbuds
This is a legacy page such that art I created prior to 2023 is still accessible. I have since moved on to more interactive and generative art. Unfortunately, this means some intended content (such as image comparisons, videos, and 3D interactive preview elements) are not accessible here, and copy text likely contains errors. My Artstation page contains more detailed writeups and embeds.
A full render showing both Snoopy and Charlie Brown, but not any of the extra scenery that can be a bit much
Full render that takes inspiration from the Peanuts movie and the original comics, a bit busy for my taste, but everything there is based on a real source (the 'The Tree')
Final render without Charlie brown, showcasing the recent additions of hands + more to the main Snoopy model!
Workflow TImelapse consisting of the majority of the project, up until I finished the typewriter!
Short render of the camera circling the model
Short render of the camera circling the model with wireframe overlays
Gif of the typewriter spinning
Single frame render with no cell shading objects, looks a little like a flat-shaded version
Single frame render with Solid->Flat Pass, showing each object's index to give perspective
Single frame render with solid shading
Single frame render with wireframe overlays, shows the 3D nature of the flat-shaded object
4K rendered sample frame and project cover
Wireframe render of final sample frame/cover
Ranking high among my favorite ever projects, making these models was a joy, especially when I switched over from a solid clay-like preview to a realtime renderer, which showed me the true cell-shaded nature of the models. Though this is still very much a work in progress, I love the direction in which its' going, and really appreciate the experience I've learned with cartoon styles in 3D modelling softwares and renderers